Dr. Soonhung Han holds a Ph.D. degree in Naval Architecture (Ship Design, U Michigan 1990) and is a Professor in the Ocean Systems Engineering Division of Department of Mechanical Engineering at the KAIST. His research interests include virtual and augmented reality systems, international standards, CAD, VR application to Shipbuilding. He was acting as a technical coordinator in numerous research and industrial projects in these domains. He has authored or co-authored 2 books and over 100 research articles in journals and proceedings of international conferences. He is also the author of several Korean and US patents. He was a member of organizing committees of 13 international conferences and a member of program committees of 53 conferences.
He is a member of Korea STEP Center, Convener of JWG16 of ISO/TC184/SC4, Web3D Consortium. More Information
Dr. Don Brutzman
Dr .Don Brutzman is a computer scientist and Associate Professor of Applied Science working in the Modeling Virtual Environments & Simulation (MOVES) Institute at the Naval Postgraduate School (NPS) in Monterey California.
He is cochair for the Extensible 3D (X3D) Graphics Working Group for the non-profit Web3D Consortium. Building on the open X3D International Standard, group efforts are working to make 3D printing and 3D scanning compatible with CAD, modeling, simulation and the Web.
He has been involved in DIS standard since 1993 and is co-designer of Open-DIS library. He is lead author of the book X3D Graphics for Web Authors, published April 2007 by Morgan Kaufmann. His research interests include maritime robotics, real-time 3D computer graphics, high-performance networking, and artificial intelligence for ethical autonomy. More Information
Dr. Jehee Lee
Dr. Jehee Lee is a professor of Computer Science and Engineering at Seoul National University. His research interests are in the areas of computer graphics, animation, biomechanics, robotics, and machine learning. He is interested in developing new ways of understanding, representing, planning, and simulating human and animal movements. This involves full-body motion analysis and synthesis, biped locomotion simulation and control, clinical gait analysis, motion capture, motion planning, data-driven and physically-based animation, interactive avatar control, and crowd simulation. He co-chaired Pacific Graphics 2019, ACM Siggraph MIG (Motion, Interaction, and Games) 2018, and ACM/EG Symposium on Computer Animation 2012. He served as an Associate Editor of IEEE Transactions on Visualization and Computer Graphics and also served on numerous program committees including ACM SIGGRAPH, ACM SIGGRAPH Asia, ACM/EG Symposium on Computer Animation, Pacific Graphics, Computer Graphics International, and Computer Animation and Social Agents. He is leading the SNU Movement Research Laboratory. More Information